Sniff keeps track of the attitude of the viewer and forms a relationship with them over time based on the history of interaction, creating a scene in which virtual and real emotions mix up. Sobecka describes her project as “an exploration of engagement of two different planes of understanding, and of relationships created by body’s presence in an environment”. The installation is created with Unity3d Game Engine which renders the dog and makes it change its behavior based on tracking data. Passers-by and their behavior are monitored with an infrared-sensitive camera in front of the display windows, whereby “big actions are interpreted as threatening and slow actions directed at the dog (…) are interpreted as friendly”.
The video below shows how Sniff interacts with the viewer. For the geeks: this video demonstrates how the software interprets behavior of passers-by and how it makes the dog instantly react.
This Pavilion Brings Leisure and Green to a Carpark Rooftop
PUC × ROEF
In collaboration with Amsterdam's rooftop festival ROEF, we're exploring the hidden potential of the urban roofscape.