Interaction and sound designer Andy Huntington has created a series of 3D-printed sculptures that embody the sound of a specific environment. His Cylinder project grew out of a desire to create pretty complex objects which hint at the overwhelming detail present in nature. Working with Drew Allan, Huntington aimed to create algorhythmically generated works which would be rapid prototyped using techniques capable of sculpting extremely complex objects.
Allan and Huntington took sound frequencies within the range of human hearing over a short period of time. These samples were taken from music, but also from spaces, creating site-specific sculptures reflecting the acoustic of an environment. The frequencies were rendered in a tangible and permanent manner, as sculptures representing a sample of time. Special software was used to generate STL files that can be sent for rapid prototyping. As you can see the results are very fascinating.