More archive-oriented projects such as [murmur] recorded and mapped urban murmurs/stories and archived them for online viewing (check out their page on Little India in Toronto), while Teri Rueb’s Surfacing 2005 project archived environmental sounds (from both surface elements like trees and animals and objects found underground) in Berlin Tiergarten and created a sound installation where the GPS carrying user can take a walk through the environmental soundscape as well. In a recent sound installation at Jaaga in Bangalore, Andreas Otto created a car simulation setup where the driver can use the driving wheel and pedals (and the speed of the car) to play amplified street sounds, and to musically reclaim the (simulated) Indian street. Check out the video below:
But the Isle of Tune takes a very different approach. Instead of taking the built/environmental setting of the city as a pre-given starting point for the urban musician, as an existing library of sounds from which the user can draw sound elements and create his/her own music, in the Isle of Tune game the city building process itself becomes the process of music arrangement. What if we start designing cities so that they not only look good, or nice to live in, or are ecologically sustainable, but they also sound good? Can Musical Urbanism be a new paradigm of city making?
Note: Thanks to Rahul Gonsalves.