With the Superpowerless song ‘Wasted My Time’ comes a nice videoclip using the urban environment as a Mario Bros-like game. Enjoy.
The issue, really, is the absence of the erotic city. It forces us to ask: what do our spaces reflect about our treatment of sexuality? Where are the public city brothels? Why aren’t we holding drunken orgy celebrations open to all? Post-‘Sins of the flesh’ West creates a public suppression of sexuality and eroticism. There…Read more →
During my recent stay in Berlin I visited one of the most interesting concept stores I’ve ever seen, called Supalife. Located in a side street of the Pappelallee in Prenzlauerberg, this cosy little store sells a combination of the best international books about style, concepts, architecture and urbanism, as well as local arty specialities. In…Read more →
First of all we wish you all a happy, inspiring and healthy 2012! In January last year we published a series of ten trends for 2011 when it comes to urbanism, design, marketing and technology. It became a pretty successful bunch of articles. Our number 1, Marketing Is Urbanism, even got tweeted by the one and only Richard…Read more →
Described as the next step in social gaming, Shadow Cities is a location-based Massively Multiplayer Online Role Playing Game (MMORPG) that takes the urban environment as platform. Neighborhoods and familiar streets are part of the game world that is visible on the screen of the iPhone. Familiar to the purpose of psychogeographic games such as Serendipitor,…Read more →