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	<title>Comments on: An Introduction To Graffiti Markup Language</title>
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	<link>http://popupcity.net/2010/01/an-introduction-to-graffiti-markup-language/</link>
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		<title>By: Graffiti Goes from Gesture to Code to Laser-Cut &#171; Ponoko &#8211; Blog</title>
		<link>http://popupcity.net/2010/01/an-introduction-to-graffiti-markup-language/comment-page-1/#comment-11398</link>
		<dc:creator>Graffiti Goes from Gesture to Code to Laser-Cut &#171; Ponoko &#8211; Blog</dc:creator>
		<pubDate>Fri, 16 Jul 2010 01:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://popupcity.net/?p=6151#comment-11398</guid>
		<description>[...] GML, &#8220;is a new XML file type specifically designed for archiving graffiti tags.&#8221; (via The Pop-Up City) Specifically, GML captures the gestural motion data in a text file with the GML extension.  These [...]</description>
		<content:encoded><![CDATA[<p>[...] GML, &#8220;is a new XML file type specifically designed for archiving graffiti tags.&#8221; (via The Pop-Up City) Specifically, GML captures the gestural motion data in a text file with the GML extension.  These [...]</p>
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		<title>By: Tweets that mention An Introduction To Graffiti Markup Language — The Pop-Up City -- Topsy.com</title>
		<link>http://popupcity.net/2010/01/an-introduction-to-graffiti-markup-language/comment-page-1/#comment-5959</link>
		<dc:creator>Tweets that mention An Introduction To Graffiti Markup Language — The Pop-Up City -- Topsy.com</dc:creator>
		<pubDate>Tue, 05 Jan 2010 20:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://popupcity.net/?p=6151#comment-5959</guid>
		<description>[...] This post was mentioned on Twitter by Brian J. McNely, Jeroen Beekmans. Jeroen Beekmans said: An Introduction To Graffiti Markup Language: http://bit.ly/5M0rpe [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Brian J. McNely, Jeroen Beekmans. Jeroen Beekmans said: An Introduction To Graffiti Markup Language: <a href="http://bit.ly/5M0rpe" rel="nofollow">http://bit.ly/5M0rpe</a> [...]</p>
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