Green Connections In A Nursing Home, Amsterdam

On Bill O’Reilly’s conservative TV show, The Netherlands are often ridiculized when talking about the way soft drugs policy is organized here. First of all, O’Reilly doesn’t know what he’s talking about, but that’s obvious. Second, hold on Bill… it’s even worse here in Amsterdam. Not only adolescents are smoking their way through life, even the elderly and people with disabilities have their networks. Here’s a personal report from a nursing home in the centre of Amsterdam.


A few years ago I earned my living by working for people who needed help in their household – because of their age and/or their physical condition. Shopping, cleaning, watching TV, many cups of tea, and… a joint now and then! One of the ladies I worked for had Multiple Sclerosis (MS), and in order to relieve the pain in her muscles she was allowed to smoke medical cannabis. For medical reasons cannabis is available on doctor’s prescription in Holland, just like in California. Talking about the quality of this stuff, she claimed that regular cannabis was much better. “Have a look in that closet”, she said…


It was amazing — the closet revealed two sealed bags of approximately 100 grams each, filled with marihuana! This is pretty much and will cost close to 700 euros when buying it in a normal coffeeshop. To my obvious question where she got it from, the answer was surprising and stunning at the same time. These huge green bags originated from a mate of hers who lived in the same nursing home, revealing a network of cannabis dealers within the walls of this building! Thus illegal green connections not only exist among the mob, but also among decent elderly people, and finally we get to understand why old people sit together playing cards, bingo and shuffle board games the whole day… they are just doing business!

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Caravan Hitchhiking Project


Friday’s Dutch late night news show had nothing better to report about, so an item passed about a Dutchman who’s hitchhiking around Europe with a trailer. Tjerk Ridder (the man on the picture) has a caravan, but no car to transport it. On January 3rd he left Utrecht with his caravan hitchhiking to the European Capitals of Culture of 2010: the Ruhr Area in Germany, Pecs in Hungary and Istanbul in Turkey. Under the name of ‘Trekhaak gezocht’ (which means something like ‘Wanted: Tow Bar’), Tjerk entirely depends on others willing to move him forward.


According to Ridder, the idea of the project is to show that you need others to go ahead in your life. On his trip Tjerk collects ‘fresh resolutions’ from the people who give him and his caravan a lift. These personal good intentions are conserved the old fashioned way in tin cans, and given to people as a present for their kindness and as a memory of their fresh resolutions. The expiration date is printed on the can and represents the date by which the resolution should be realized.


While traveling, Tjerk writes songs in order to produce a new guitar album when returning. The route and progress of this trip can be checked here. Updates about experiences are collected on a blog, on Flickr and on Twitter. One can support the caravan trailer experiment by donating, by pulling the caravan through Germany or by hiring Tjerk for a special travel story concert when he’s back. There’s also the possibility of buying the songs he makes produces while traveling, for every chosen amount of money.

Recently Tjerk presented at Pecha Kucha Night Volume 16 in Cologne. Hereby we’d like to invite him for our Pecha Kucha Night Amsterdam as well. For now good luck and we hope to see you soon!

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Build An Upgradeable Future With Grid Beam


Grid Beam is a building system which enables anyone to construct a variety of objects quickly and easily without expensive wood shop services or equipment. All of the Grid Beam system is based on re-usable standard beams of steel and wood with repeating hole patterns on all four sides. This offers its users an infinite number of possibilities. A community of Grid Beam users builds a wide range of constructions varying from solar-powered cars to bunks. The whole project has an ideological background, which definitely is shared here. The Grid Beam philosophy is all about building changeable, customizable, upgradeable and recyclable stuff. How to build on a flexible future without spoiling used material?

“As designers, we all strive to build products that will be relevant 50 years from now. But, since none of us knows what that future will really look like, design flexibility and reusability is essential. You might think of Grid beam as a structural glue that allows us to mix, match and mate different technologies together in new ways. This means that all of the components and custom parts that we make, or purchase and use together, share the same hole spacing as the Grid beam. This creates maximum parts interchangeability and design flexibility.”


The Grid Beam design group is an accomplishment of Buckminster Fuller’s challenge (“Good hardware is one of the few irrefutable proofs of clear thought”) and largely inspired by the ideas and techniques presented in Ken Isaacs’ book ‘How To Build Your Own Living Structures’, which is available in our online library. The great advantage of this system is the fact that it’s very simple to use. It doesn’t require any special hubs or connectors to make a strong frame.

To me, the Grid Beam system looks like the Meccano construction set that my father used to play with when he was young. I never really did, but heard a lot of good stories about it. I preferred to spend the long, dark Dutch weekends with Lego. In addition, I owned a hardly used set of Sio Montage — another almost forgotten construction set for kids.


In 2008, a book about Grid Beam was published, containing a collection of constructions produced using the system. One of the authors, Phil Jergenson, is one of the main developers of the grid beam building system. The other authors, Richard Jergenson (who’s been playing around with Grid Beam since 1977) and Wilma Keppel are convinced users.

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Arrow, Crane


To inform the world about their (free) Ovi Maps mobile navigation software, Nokia built a house-sized, interactive signpost in the form of a dynamically rotating electronic LED screen, and hung it next to London’s Thames river, 50 meters up in the rainy sky. The gigantic structure allows passers-by to send in a location via text or email and then automatically rotates to the given direction and displays the submitted description (which are called ‘Good Things’ by Nokia, but why?) and the distance to it.

“Based on the simplest form of giving someone directions (pointing) it lets you share the places you love, or tells you about the places others love. When the signpost is live it constantly turns and shows the distance and direction to new Good Things. Submit your favorite cafe, an upcoming concert or a rare record store and the signpost will automatically turn in the right direction and the giant LED screen will light up.”

Nevertheless, the funny thing is that the crane itself is controlled by crane drivers, in a room, behind a bunch of monitors. “There we get the title, description, location and through some mapping magic we find out the direction and distance. When the Good Thing is ready we push it up on the signpost and turn it in the right direction.” You would have expected something more innovative. Watch the video below to see the thing in action.

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Anteroom


The idea behind the Anteroom series is so brilliant and simple. Vancouver-based artist James Nizam projects a big size pinhole experience into rooms of abandoned, soon-to-be-demolished houses. He then made photos of the nostalgic sceneries. (By the way, check this nice pinhole photo series on Flickr.)


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Soundpiece: A Permanent Audio Experience In Rotterdam

One of these days Soundpiece will be installed in downtown Rotterdam. Soundpiece is a major permanent open air sound installation, meant to transform the Schouwburgplein into a permanent cultural platform for audio-related culture. According to its curator David Dooghe, the idea behind Soundpiece is to create a central place in the city where different cultural performances, that usually take place behind the facades of cultural institutes, could be experienced by anyone.


Soundpiece should transform the Schouwburgplein into the cultural foyer of Rotterdam. It connects the different spaces in which Rotterdam’s cultural life takes place by facilitating audio snapshots of the city’s cultural program. This implies a lot of upcoming performances on Soundpiece that are streamed from activities that already take place in theaters, clubs and festivals in the city. Soundpiece creates an own program of interesting audio experiences. There’s an open call for artists and other sound performers to contribute  and get heard by a massive and broad audience. Applications and ideas could be sent to soundpiece@rotterdamfestivals.nl.

Great about this project is the way public space is programmed in an a-physical way. A new layer (this time not augmented) of experience, emotion and meaning is introduced at a prominent spot in the city. Soundpiece will be launched during the annual Rotterdam Film Festival.

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Hungry Hungry Eat Head


Hudson-Powell and Joel Gethin Lewis created a new site-specific play experience for a big screen in the center of Edinburgh entitled Hungry Hungry Eat Head. The greatest thing about the project is that there’s no specific goal or reason, apart from the fact that it is fun. Passers-by are given the opportunity to perform in a live broadcasted comic. Here’s some explanation about the project:

“Using video-tracking technology that exchanges pattern markers for augmented 3D animations, Hungry Hungry Eat Head is a fun and playful experience for the wider public to engage with – and the first time this technology had been used at any of the UK towns and cities in the expanding Big Screen network. By relaying a live overhead camera feed of the public space upon the 25-metre square LED monitor, the effect is that of a ‘magic mirror’ where the viewer’s own reflection shifts and changes before their eyes. Markers were distributed on site during the event and by holding these up facing outwards, the heads of participants were replaced by grinning monsters, spotted frogs and a strange array of abstract creatures.”


In 1938, Johan Huizinga published the book ‘Homo Ludens‘ about ‘the playing man’. The book by the Dutch historian discusses the importance of the play element in culture and society. The theory of situationists such as Huizinga and Constant Nieuwenhuys are often used in predictions of a future in which man will be able to spend all energy and time in creativity and fun within a societal context of a complete mechanical production process where no time and effort of labor are needed. Related to these predictions we often reported about ‘Age of Experience’, as a speculation for the future city beyond the Creative Age. This rather decadent concept quietly seems to become a huge discourse in contemporary urban practice, which leads to a stream of projects to improve urban space. Additionally, Volkswagen launched the Fun Theory, a series of great projects with the purpose to use the fun element in getting people to do things better. Huizinga was quite right in his observation. Will we become Homo Ludens?

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Emily, Will You Marry Me?


Derick Childress spent more than three nights at the Clarion Hotel in Raleigh, North Carolina, to prepare a wedding proposal for his girlfriend Emily. The project he finally came up with must have been a succes, and we therefore hope to congratulate Derick. He made his drawing using light writing technique. A light source is moved (in this case, a 3 million candlepower spotlight) while the shutter of a DSLR camera is left open, creating a streak of light in the final exposure. A couple of months ago Jeroen proclaimed light to be the new graffiti. Here we add another chapter to that story. Here, light takes a position in love-related messages in public space, which before were exclusively meant to be written at viaducts, toilet doors and trees. The special thing here is the scale of the performed artwork. A light writing on this scale has never been done before, which made this job very complicated.


Childress about his preparations:

“I used Google Earth to check out the views from several large buildings in downtown Raleigh, N.C.  Since none of the letters could fall on areas that were inaccessible by foot, the requirements for the vantage point were very specific.  I finally found the perfect spot – the top of the Clarion hotel.  Luckily, the Clarion has a restaurant that is open to the public on the top floor. I went up one afternoon and snapped some pics for reference.”

Read the whole story here.

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Book Review: Spacecraft 2, Part 2

Last Friday I paid attention to Spacecraft 2 by showcasing some of the more than 150 projects covered in the book. Under the slogan ‘more fleeting architecture and hideouts’, authors Robert Klanten and Lukas Feireiss present a wide range of spatial projects that focus on a flexibilizaton of urban lifestyle. In my previous article I outlined the first three chapters of the book. Today I’ll focus on the second part (sections 4-6) by providing a few more inspiring projects.

Entitled ‘Walk This Way’, the fourth chapter of Spacecraft 2 focuses on transit spaces, such as passages, stairs, bridges, and mobile units of very shape and size. “These architectural pathways seem to adapt fluidly to any given restraint within the built environment.” The selection of projects in this section emphasizes the concept of architecture as a process rather than an object. This comes to the front in many projects of the Office for Subversive Architecture (OSA), of which two are featured. OSA is a network of eight architects based in London, Vienna, Köln, Berlin and Frankfurt. Their work is a blend of art and architecture, exploring the way people use and interact with public spaces, especially in relation to urban regeneration. (Man, we love it.) The picture below shows their parking lot design in Cologne’s Anwohner Park. Actually it’s not a very new project (it’s almost four years old), but the concept and its execution are so brilliant that this project deserves to be mentioned. This work goes beyond architecture; it’s more considered to be an urban intervention. OSA managed to attach function to a large, anonymous wall that divides two districts in Cologne. The wall itself is part of KunstWerk, the largest studio complex in Germany.


The fifth section of the book is called ‘Just Lose It’ and presents projects that “illustrate both the possibilities opened up by a loss of control or the breakdown of form in ever-eclectic constructions, and the potential of recycling waste materials for building construction”. Here, the Spacecraft authors emphasize the creative potential of waste materials and give insight in architectural responses to over-consumption. The chapter showcases many projects of Rotterdam-based recycling architects of REFUNC. Jan Korbes and Denis Oudendijk only use waste materials to design physical structures. Oftentimes their approach is not just ‘green design’, but it also brings forward new space typologies in which function follows form. Think of their famous capsule hotel.


This creation of Anna Galtarossa and Daniel González immediately grabbed my attention. Under the name of ‘Homeless Rocket with Chandeliers’, they transformed a fully operational thirty-meter construction crane in Milan into a rocket-city with chandeliers. The concept of turning such a temporary structure into a piece of art is very appealing, as construction cranes generally have a big impact on skylines of urban transformation areas. The project fits very well with these times in which ‘Homo Ludens’ has regained attention. Construction workers kept on using the crane after its transformation.

In the the last chapter of Spacecraft 2, Klanten and Feireiss focus on ‘blow up’ by featuring spatial projects that “magnify the abandonment of customary approaches to built space”. Soft structures that apparently seem to breathe, float and move, and feel like a second skin when you’re inside. Structures that are able to change one’s perception of space by setting a completely extraordinary atmosphere. Inflatable architecture forms an important part of this chapter.


In regard to the creation of new types of atmospheres, Tokyo-based designer Tokujin Yoshioka did a very good job. His ‘Tornado’ project in Miami is a piece of work that completely overwhelms the visitor. For the occasion of Design Miami, Yoshioka created a large, mind-blowing space installation consisting of two million transparent straws. “As a cloud and snow, thousands and millions of the particles add up to a white structure. By simply using transparent straws, he created a natural phenomenon — a tornado inside the room.” Click here for a Designboom article on Yoshioka’s installation.

Okay, I think I’ve said enough about Spacecraft 2. Get your hands on this great, fat reference work and you’ll keep browsing through it. It’s a document that, on the one hand, shows spatial projects that are timeless in their beauty, and on the other hand, perfectly captures the current debate about new directions and new explorations in architecture by showcasing work that moves refreshingly beyond old notions.

Spacecraft 2 (2009)
Robert Klanten and Lukas Feireiss
Gestalten, Berlin
280 pages, full color, hard-cover

Buy Spacecraft 2 in the Gestalten shop, or take a look at other releases.

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AR Ink

“I know, you’re probably sick of AR this and AR that by now, and the technology is only in its infancy, but this?”

Today I bumped into this article on Grinding about a new development in the world of Augmented Reality. Buenos Aires-based software producer ThinkAnApp managed to develop a form of ink that is able to show 3D models in AR. Tattoos will never be the same. Their innovation could have substantial effects on the further scattering of Augmented Reality and new data flows in everyday life. Speculating further, will this technology be able to unleash new forms of mixed reality street art? And what will happen to architecture and its importance, when facades of buildings can be loaded with digital information more easily?

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Book Review: Spacecraft 2

In 2007 we fell in love with Spacecraft, a fantastic book published by Gestalten which presents inspiring “projects that meet the changing spatial needs of our modern lifestyles and that are simultaneously expanding our current understanding of architecture”. For that reason we were very happy to hear about the launch of Spacecraft 2 last year. Under the slogan ‘more fleeting architecture and hideouts’, the book showcases a wide range of projects and work by architects, designers and artists that focus on a flexibilizaton of urban lifestyle. Spacecraft 2 contains fresh work of more than 150 offices, which makes the publication a must-have for fans of architecture and design that pops up, fleets, breathes and moves. Robert Klanten and Lukas Feireiss composed a nice document that perfectly captures new, fresh explorations in the world of spatial design that seek to break through borders and “articulate novel ways of discovering and negotiating the creative potential” of it. Spacecraft 2 consists of six sections, each focusing on a specific aspect in the field. In this article I’ll cover three sections by featuring one appealing project per section. Within a few days I’ll report about three projects covered in the other three sections of the book.

The opening chapter is called ‘Living in a Box’ and aims to map “projects that literally return to square one in their obsession with cubic and often modular building units”. In this section, Klanten and Feireiss attempt to return to a ‘back-to-basics’ approach to architecture by focusing on one of mankind’s most mythical structures — the ark. By ‘back-to-basics’, they mean returning to context-free architecture that serves homo sapiens’ simplest needs. Browsing through the chapter, it becomes clear what the authors mean by stating that “simple building modules can provide the raw material for structures that can be infinitely mobilized”. Chapter 1 contains a large number of projects in which old (shipping) containers are revitalized as urban spaces, such as Castor Design’s Sauna Box.


A featured project in this chapter that immediately grabbed my attention, is Etienne Boulanger’s Single Room Hotel in Berlin. Boulanger created a temporary sleeping accommodation of 32 square meters within four sides of an advertising billboard, located in a large piece of urban wasteland that is now called Skulpturenpark. Interestingly, the advertisements that form the exterior, “allow the artist to create camouflage strategies applied to the habitat while developing the economic potential necessary for supporting the project”. The interior can be considered simple but proper, and contains everything a normal two star hotel room would. ‘Plug-in architect’ Boulanger rented his Single Room Hotel for 20 euros a night, which resulted in an impressively full booking schedule. Obviously, he aimed to address, on the one hand, the relevance of temporary and flexible architectural solutions, and on the other hand the need for ‘hidden’ spaces in the urban realm. Humans are curious, and the sole idea that many pass by this hotel without noticing, is very appealing.

The second chapter of Spacecraft 2 is called ‘Let’s Play House’ and builds further upon the previous section. It provides “numerous formalistic variations on the elementary form of a house” and places form above function from time to time in order to go playfully beyond architectural key principles. Besides that, chapter 2 focuses on technical adaptations of the “ancestral hut”. Klanten and Feireiss pay attention to the ‘tiny house’ movement which seems to be gaining more and more popularity these days. I was glad when I found a kiosk project featured in this chapter. (As you may know we love kiosks: read this, or this, or this, or this, or this.)


The picture above shows the kiosk project of Spanish-Portuguese architecture office Brut Deluxe. Interesting in their approach is their focus on kiosks as a flexible strategy for urban development rather than just neatly designed units. For that reason the project consists of 100 of these plug-in elements, produced by Gijon-based kiosk-maker Primur, that build up a small village — “a little world of its own fitted into the city”, as Klanten and Feireiss write. The kiosks were installed by the city of Madrid during temporary festivities and open markets in the city. Architecture guide MIMOA explains:

“These kiosks are made of naturally rusted steel plates. The archetypical shape and uniform materialisation makes it look like a very minimalist ‘house’. (…) When the kiosk is opened, it transforms into a ‘house with a chimney’: the front side is elevated above the roof. Different houses are lighted in different colours. The lighting gives it another feature: an illuminated publication sign advertising its content, full of surprises.”

In the third chapter of Spacecraft 2, the authors address the increased global awareness when it comes to the vulnerability of our natural environment. Under the name of ‘When Nature Calls’, they showcase a number of projects in which spatial designers respond to “nature’s plea for sustainability in a variety of fitting”. Klanten and Feireiss state that environmental awareness is becoming manifest in a range of media and therefore in a range of different societal groups — from sober scientific publications to high-end lifestyle magazines. In this case Rebar’s Parking Day could not be left uncovered. Also New York’s Public Farm 1 is featured. (A year ago Joop wrote about this urban farming project.)


Chapter 3 showcases a nice collection of architecture that strongly interferes with nature. The authors pay special attention to all kinds of dreamy treehouse architecture. Dustin Feider’s O2 Treehouse in San Diego is a prominent example. Inspired by Buckminster Fuller’s infamous geodesic dome, young interior designer Feider came up with a unique and green take on the conventional treehouse to ‘green-wash’ O2’s image. According to Inhabitat he found out that he “could use less material and construct a more stable structure than that of the ‘traditional’ treehouse – most importantly, without at all harming the tree”. All used materials are entirely recycled. Translucent panels make the treehouse glow in the night and turn it in into an atmospherical structure, as you can see in the picture above.

Well, I highlighted just three of the +150 projects featured in Spacecraft 2. This was just a very, very little glimpse. I assume you may understand why we love the book, and why we can keep browsing through it for hours. Within a few days I’ll cover a few more of the projects showcased the next three sections of Spacecraft 2.

Spacecraft 2 (2009)
Robert Klanten and Lukas Feireiss
Gestalten, Berlin
280 pages, full color, hard-cover

Buy Spacecraft 2 in the Gestalten shop, or take a look at other releases.

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Wednesday: Pecha Kucha Night Amsterdam Volume 12

Come along on Wednesday night at Mediamatic for the 12th edition of our Pecha Kucha Night Amsterdam. Show and tell, get inspired and have a great night out loaded with fresh mind food. We’ve selected twelve presenters who can hardly wait to share their images and speak about new projects, brilliant thoughts and inspiring topics. Don’t miss it!


Line-up:
Brian Kersbergen (ROYALSTEEZ), Corriette Schoenaerts, Gabriela Kopáčiková (Van Bergen Kolpa), Justus Bruns (Times Square to Art Square, Tijmen Schep/Levien Nordeman (NetNiet.org), Jeroen Disch (Lava), Bas Manders (MISTERWILSON), Marielle Wichards, Jeroen Bruggeman (Universiteit van Amsterdam), Pieter Paul Pothoven, Martin Voorbij (80 Questions), Dre Urhahn/Jeroen Koolhaas (Favela Painting).

Dive into virtual worlds in urban atmospheres, the Dutch landscape redesigned into one big supermarket, the ambitious transformation of Times Square into Art Square, hardcore network sociology, and giant sculptures entirely made of Albert Heijn baskets. Breaks will be filled with drinks, funky tunes and visuals by Merel Das aka Blackbird Badger. Doors open at 20:20. Visit the Pecha Kucha Night Facebook page where you can invite your friends, and where you can let us know if you’ll be attending.

“Pecha Kucha Night is worldwide in 274 cities!”

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Parisian Disco


Thanks to Herrjaapmans I found out about Michel de Broin’s installation ‘La Maîtresse de la Tour Eiffel’. For the occasion of the Nuit Blanche Festival, De Broin made the largest mirror ball ever to render the starry sky of Paris. His atmospheric structure was suspended from a construction crane 50 meters above Jardin du Luxembourg and transformed public space in the French capital into a dreamy nightclub. “The spectacular view of the starry sky has long been a source of delight and curiosity, but the abundance of artificial light in urban areas produces a glow that covers the stars in the firmament.” The disco ball counts 7.5 meters in diameter, and De Broin used 1,000 mirrors to build it.


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Levi’s Suddenly Pops Up Again

Haven’t heard from Levi’s in a while. Therefore it’s nice to see them doing something that at least draws my attention. As a boy I didn’t have Levi’s 501, which made my youth terrible. I’m trying to get over it slowly, but I still remember the text on a poster saying “The more you wash them the better they get”. Which fascinated me, and has actually nothing to do with this further article.

Soon it will be able to furnish an entire interior with cardboard pop-up furniture. In September we already presented the new style mobile office, a piece of pop-up office furniture by Liddy Scheffknecht and Armin B. Wagner. Now the world’s most famous jeans brand comes up with a pop-up closet. Both projects are, let’s say, additional. The idea was developed by two creatives at the Belgium marketing office MortierBrigade, Tim Arts and Stefan van den Boogaard, and is planned to be used to present the next Levi’s collection.

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Self-Reproductive 3D Printer


Earlier this week I speculated about the spectacular changes that the development of the 3D printer could bring to our lifes, economies and cities. One of the things I predicted was the introduction of the 3D printer available for the consumer market, which means available for our simple domestic needs. Right at this point I’ve to introduce another absolutely amazing initiative. The rather idealistic inventors of RepRap, which stands for Replicating Rapid prototyper, were able to produce a 3D pinter which can reproduce itself. “RepRap is a free desktop 3D printer capable of printing plastic objects. Since a large part of the RepRap is made of this same plastic the RepRap can be considered a self-replicating machine — one that anyone can build given time and materials.” The funny thing is, this a a give-it-away project, enabling anybody with a RepRap printer to print another one and give it away to friends or neighbors. This means that the project will be able to grow unlimited, like a population of rabbits on an island without foxes.


For most people this might sound quit scary, but I think one should first see this as an enormous opportunity for less developed communities to create a self-controlled production ability. Or, to say it in slightly exaggerated Marxist terms. Here the means of production are given back to the people. Marx would have been proud here and I think this form of social thinking is an underlying motivation for the developers. The team doesn’t look to be very much interested in earning money, but more in changing this world.

“So what the RepRap team are doing is to develop and to give away the designs for a much cheaper machine with the novel capability of being able to self-copy (material costs are about €350). That way it’s accessible to small communities in the developing world as well as individuals in the developed world. Following the principles of the Free Software Movement we are distributing the RepRap machine at no cost to everyone under the GNU General Public License. So, if you have a RepRap machine, you can use it to make another and give that one to a friend…”

The first prototype was brilliantly entitled ‘Darwin’ and produced some great artworks, which are exhibited here. Reading further about the projects blog, wiki and DIY kit, I honestly guess this is a little too technical for me. But for some of us this may work very soon. I’m curious to see results in the future.

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Posted in International Practices, Theory | Tagged , , , , , , , | 1 Comment